Minimum width is 110 while maximum height is 10. * Note: Maximum width is 640 while maximum height is 480. Resizing the width and height will have these changes:ĭefault Resized Min Tiles Default Min Tiles New RPG Maker VX Ace has the option of having larger width and height for your games. Maps smaller than 544×416 will be centered on the screen without having sprites jumping all over the place. The screen can now be resized from 544×416 with ease and still support maps that are smaller than 544×416. Now, there’s a few new features added, too. When newer bugs are found, this script will be updated to fix them. Sadly, a few remain, and a new one was generated. VX Ace fixed a lot of bugs considerably compared to what was there in VX. This script will fix it where if a battler targets an ally, no substitutes will take place.Īnd that’s it for bugs. However, this is also the case for friendly skills such as heal. If an actor has the substitute (cover) flag on them, they will attempt to take the place of low HP allies when they’re the target of attack. This fix will re-enable the ability to scroll through menus in such a fashion. This fix will prevent any overextending from gauges.īefore in VX, you can scroll through menus by holding down L and R buttons (Q and W on the keyboard) to scroll through menus quickly. When some values exceed certain amounts, gauges can overextend past the width they were originally designed to fit in. This fix will cause the speed to be updated properly upon each action. Any changes to a battler’s AGI will not be altered at all even if the battler were to receive an AGI buff or debuff. For those who use the default battle system, once a turn’s started, the action order for the turn becomes set and unchanged for the remainder of that turn. This script will cause the first animation to finish playing and then continue forth. When a character dual wields and attacks a single target, if an animation lasts too long, it will interrupt and/or halt the next animation from occurring. This fix will cause the animation to play only once.Ī new bug. When an all-screen animation is played against a group of enemies, the animation bitmap is actually made multiple times, thus causing a pretty extreme overlay when there are a lot of enemies on screen. This script provides various changes made to the main engine including bug fixes and GUI upgrades.įirst, we’ll go over what bugs were found. By purchasing in beta/alpha, you are able to provide early feedback/suggestions which are more likely to make it into the final fully released plugin.This is the core engine for Yanfly Engine Ace, made for RPG Maker VX Ace. This is posted to Itch.io since some people only use Itch and are not aware my Patreon and all of my beta/alpha plugins exist, or want to have everything in one convenient location (itch.io), or do not want to do a monthly subscription.Ĭasper Gaming's Beta/Alpha plugins are treated as an "early access" and will eventually be free for everyone once they are fully released, though this process can take months/years. Please be aware that you can access this as well as all of my other Beta plugins for $3 on my Patreon: If you would like to see some feature not already in the plugin, please leave a comment down below. This is how it could look:Īs always, this plugin is still in beta and having more features added to it. This can be useful if you have a dark area in your game with light coming from the player to allow them to see nearby. This plugin also allows you to attach light effects to the player. Here is a gif showing some common light effect features, such as flicker and a breathe effect on the campfire: Once a light is set up in the plugin params with its flicker and other options, simply put a comment event command on the event you'd like the light effect to show up on. It is a port of my VX Ace Light Effects script, enhanced for RPG Maker MZ. This plugin adds a simple, lightweight light effect system to your game, with lights being a simple image that you set up the flicker, scale, opacity, color tone, and more.
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